It won’t scale great for damage because you would be investing in FIN, not INT, but it would net you mobility options with the additional Teleportation and Nether Swap (alongside already having Cloak and Dagger). I’d personally give the rogue points in Aerothurge if you’re already doing split damage by having other mages. If you are going to invest in something for your physical characters look for mobility or utility skills. One of your characters could invest in a bunch of Hydro just for healing. I don't recommend you go into any other magic for damage since it will do very poor damage since you won't have Int. Bull Horns is arguably the best mobility skill so you might also want that. Your two or one handed guy best bet is to go for a couple points in Poly and get Tentacle Lash (highest damaging single target non source skill in the game) and anything you might like. While you are bumping up Scoundrel you can go for two to get Cloak and Dagger for another mobility skill. (You can respec at the Lady Vengence)Įvery character can benefit from a point in Scoundrel to get Adrenaline Rush, and two points in Aero for Teleport (best skills in the game). On a ranged bow character Ranged is actually the best since it increases both damage and CRIT chance at the same time. You want warfare as your highest skill, Warfare actually inceases your damage, you should still would want some points in Huntsman but just enough to get skills, so about 3 maybe 5 later on. Your ranged bow/crossbow character, and every other character that does physical damage. You can use a shield on the offhand since you'll need points in warfare you can add shield throw to your skills, specially at the beginning is going to be helpful.įirst things first. Apart from that polymorph will help with the skill to reset cooldowns and apotheosis (free source for 2 turns), resetting the cooldowns allows you to make adrenaline two times in one turn, with blood storm and Grasp of the starved your are going to kill something for sure (with executioner talent get 2AP back) and then corpse explosion will damage every enemy around, I achieved hits of 25K damage, it's absolutely ridiculous. The necromancer should have adrenaline, pyromancy and hydrosophist as well, so you can have corpse explosion and blood storm, and elemental affinity talent, so you can stand on blood for very cheap AP necro skills (you can also create blood with blood rain, even before starting the combat). Polymorph can also help with the tentacle lash because the damage scales up with strength and warfare and leaves one non-magical enemy disabled for one turn.Īpart from that you can leave the huntsman just with huntsman skills and adrenaline. Vendor Prices, Bartering & Attitude FormulaĪt least the warrior should have aerotheurge 2 with teleportation and/or nether swap, so you can bring enemies in range, uncanny evasion is also very helpful sometimes. Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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